While his strong offense on stage is something we intended, we think his recovery options off stage are a little too good right now, especially when that was supposed to balance out his strengths.ĭspecial no longer gives back your double jump immediately. Zetterburn has been seeing a lot of play lately at the highest level. If you own The CEO Ring you can also now select this stage directly by toggling using the icon over The Rock Wall.ĭev Mode - Updated the properties and data for some character's moves to bring them up to date with current gameplay. Stage Select - The stage select layout has been changed with The Spirit Tree and future stages in mind. Selecting Ori will allow you to purchase them right from the Steam overlay. You'll see it mentioned on multiple Rivals below but this is a change across the board and not targeting any specific character.Ĭharacter Select Screen - We've got an extra character to fit in! Ori and Sein have been added to the roster. Reverse Hits - Many kill moves that could reverse (sending a character the opposite way that the attack faced) have been changed to disallow this. There are no framedata or other gameplay changes around this, the intent is only to give more visual clarity. Hurtbox Updates - Many animations that use the default hurtbox rectangle (jump, double jump, airdodge, walljump, hurt sprites) have been re-positioned to match the hurtboxes better.
Two seconds of invincibility was proving a bit long (especially on the smaller stages) which is why we're reducing it to 1.5. Respawn Invincibility Time - Invincibility time on respawn has been reduced from 120 frames to 90.
Ori and Burrito Kragg icons have been added and can be unlocked with their respective DLC. Profile Icons - Profile icons now save from session to session so you don't have to select one every time. If the web pages don't open for you, follow this quick guide. Use your mouse to view sections you'd like to read more about.
We’ve also updated dev mode to fix some of the moves that were outdated along with some other quality of life changes.Ĭommunity News - The main menu now shows news and other things of interest to the community. We’ve made lots of changes since our last major patch, so a few screens you’re familiar with might look a bit different. If you want to try Ori and Sein before you pick up the DLC, head over to tutorial mode to give them a test run. Competitive players can play on the Basic version for a fair fight while enjoying some great music inspired by Ori and the Blind Forest. Gumo, a fan favorite from Ori and the Blind Forest, also makes an appearance on the Aether version of the stage as he moves a platform around. On the Aether version, players will have to look out for Kuro as she dives toward the screen, striking those who have not taken cover under the platforms. The new Spirit Tree stage comes with both a casual Aether version and competitive Basic version. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow. TAG TEAM - When Ori and Sein are close enough, Ori can use Strong Attacks to initiate tag team combos. Ori can also move around the stage by bashing the Light Grenade that is thrown by using Forward Special. Ori can hold Neutral Special to have Sein use the Charged Flame.īASH - Ori can use Down Special to Bash nearly anything in Rivals of Aether – from characters to projectiles to rocks and plants. Ori can tap Neutral Special to have Sein quickly fire a Spirit Flame from wherever Sein is.
SPIRIT FLAME - Sein follows Ori around the battlefield. While Ori works to Bash, Stomp and Glide their way to victory, Sein can use the Spirit Flame or the Charged Flame to put enemies between a rock and a hard place. Ori and Sein bring their abilities learned throughout Ori and the Blind Forest and put them to the test in Rivals of Aether.